DM Credo

I’ve been working on my Credo (This I believe) for Dungeon Mastering. You may or may not find this interesting:

  • I like to add moments of cinematic action and visuals to my game for you to experience
  • I generally skew towards a heroic story line with only minimal dabbling in shades of gray
  • I want the world to be moving while you are away from certain locations so that if you return, the world feels like it has moved on
  • I want your BBG to have motivations to do things
  • I want your challenges to become harder as you go along to match your characters. Dangers increase.
  • I want there to be risk of death and I worry about the real world social dynamics when it happens, but I think that it will be interesting when it happens. I’m hoping that it is taken fairly well by all of us. I certainly don’t relish killing characters, but I’m sure it will happen eventually.
  • I like to try to do voices for my NPCs
  • I like to write up insanely long emails with graphics and manage obisidian portal because it documents our collective adventure and keeps me stewing on fun additions to the game.

DM Credo

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